i really cannot recommend it enough if you want to get comfortable with not only writing applications with opengl, but also the concepts you’ll often come up against in 3d graphics. the bulk of what i know comes from the excellent series of written guides over at learnopengl. however, i am comfortable enough in my knowledge to at least make things work (most of the time, anyway). frankly, i still don’t even completely get what a vertex array object even is. i’ve got the most cursory knowledge of opengl 3.3 (nevermind 4.3) if you can even call it that. Now i’ll be the first to admit: i’m not great at graphics programmi ng. If you’re like me and hate intro guff then feel free to skip to the section “let’s get started then” to cut the shit and learn how to make your gpu go brr
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